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The Waiting Room

Intro to 3D · Exam · December 2025 · Solo

My Intro to 3D exam: a small scene in Unreal Engine with at least five of my own static meshes, UV unwrapped and textured, one animated character and three Blueprint interactions. I went for a muted office waiting room with a Stanley Parable, Severance and Half-Life 2 vibe, in a low poly PS1 era style.

You walk around as a little low poly guy I modelled with Blender's skin modifier, rigged and animated (idle, walk and push). Light switches change the lamps, doors open, R makes loose stuff spin with a silly sound, and you can pick up plants, toss them and spawn more. I gave myself 48 hours and started from scratch, so it's rough around the edges. The plants still sometimes refuse to be thrown in pairs.

Year
December 2025
Tools
Blender → Unreal Engine 5
Course
Intro to 3D (exam)
Status
Delivered

My role: everything, from the eight models (chair, coffee tables, magazine, lamps, plant, door, wall button, window) to the character, the scene and the Blueprints. PK helped with the first Blueprints, and some textures and the door came from Fab.

The Waiting Room · exam walkthrough · 1 min 20
More from the scene

Exam report (PDF, 1 MB) ↓

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