SUND ORIGINSTUDIO
Games, experiments
& things in progress.

School projects

Writing

Reports and design documents to download

Design documents and analysis I wrote for school, free to download. These are the ones I'm proud of.

  • Metal Gears: Game Design Document

    PDF · 2.8 MB

    The full design document for Metal Gears, 32 pages. Core concept and pillars, stealth and enemy detection, interactable objects, UI and HUD, the asset pipeline, level design, audio and scope. Download ↓

  • Bardcore: Final Report & Design Document

    PDF · 3.7 MB

    Group 9's final design document for Bardcore, 20 pages. The thinking behind every game part, the four elements, how playtesting changed the magic system and the board, and how we built the prototype, from the box to the 3D printed pieces. Download ↓

  • Comfort, Fatigue and Frustration: Star Wars Outlaws

    PDF · 0.2 MB

    My game analysis for the Game Design exam, 13 pages. Ubisoft fatigue, core loops, game feel and technical polish, and how the game got a second life after launch. Download ↓

  • The Quarrel: Group Report

    PDF · 1.7 MB

    Group 4's systems thinking report, 22 pages. Research question, loop diagrams, scenarios, the Stella models and our conclusion. Download ↓

The Metal Gears documents are about a fan reimagining made for school. Not affiliated with Konami.

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