Writing
Reports and design documents to download
Design documents and analysis I wrote for school, free to download. These are the ones I'm proud of.
Metal Gears: Game Design Document
PDF · 2.8 MBThe full design document for Metal Gears, 32 pages. Core concept and pillars, stealth and enemy detection, interactable objects, UI and HUD, the asset pipeline, level design, audio and scope. Download ↓
Bardcore: Final Report & Design Document
PDF · 3.7 MBGroup 9's final design document for Bardcore, 20 pages. The thinking behind every game part, the four elements, how playtesting changed the magic system and the board, and how we built the prototype, from the box to the 3D printed pieces. Download ↓
Comfort, Fatigue and Frustration: Star Wars Outlaws
PDF · 0.2 MBMy game analysis for the Game Design exam, 13 pages. Ubisoft fatigue, core loops, game feel and technical polish, and how the game got a second life after launch. Download ↓
The Quarrel: Group Report
PDF · 1.7 MBGroup 4's systems thinking report, 22 pages. Research question, loop diagrams, scenarios, the Stella models and our conclusion. Download ↓
The Metal Gears documents are about a fan reimagining made for school. Not affiliated with Konami.